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***** [COORDINATES FOR THE ZOMBIES ESCAPE] *****
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In the zombie escape, there are certain qualities,
plugin or adaptations where they put certain things
to make the zombie escape better.
I mean they put certain things on the map
through coordinates to add them.

In this block of note is written the
coordinates for certain things which are
they will mention:

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*** [Suplyboox] ***

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 -The suplyboox are special boxes,
which possess qualities as special weapons
and other things.

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::: Coordinates :::

@224, -2624, 2144
@-704, 544, -2144
@-1440, 1568, -2336
@3136, 2528, -2400
@2656, 1312, -1152
@512, 2336, -1184
@512, -512, -864

NOTE: the coordinates were measured with the entity:
"ambient_generic"

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*** [Arrival goal] ***

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 -The goal of arrival will be the place of escape,
where I fear the time you have to arrive there is.

Coordinates:

@928, -96, 832
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*** [Exit zone or exit] ***

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 -The escape zone would be the area where you activate
the blocke that activates the bomb. In many of the
cases put some coordinates in this area of
escape so that when the player arrives there is, the
Player get ammonpack.

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Coordinates:

@2720, -64, -640
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*** [Escape button] ***

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 -There are mod where they put that when the player activates
the escape button this give ammonpack or EXP.
Others use the coordinates or the name of the button or
the object that activates the button.

Not many have it but in the same way I add it.

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Your name or name of the entity on the map is; without quote:

"manager_escape_VHE"

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*** [Trigger_multiple] ***

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 -There is also mod, which when the player or any player
activates the trigger_multiple and this activates the pump and all of them die and
those that survive give EXP or PU, ect.

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The trigger_multiple is located at: @2720, -80, -592

Entity name. Without comilla: ""

Name of the object that activates the button: Without quotes.

"manager_kill"

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*** [Name of entities] ***

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A list of the names of the entities on the map, without quotation marks:

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Greetings "El Pirucho XP-007"

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